Certain Age Gaming for June 22nd, 2015 “Kid? Squid? I’m the guy with the gun.”

There’s been a bit of a break in between podcasts for personal reasons but that just gave the gang time to play some VIDEO GAMES! Like Taryn and Kody playing a lot of Splatoon (Kody bought a WiiU) and James playing Darkest Dungeon. Taryn also played some Ori and the Blind Forest. The news is laser focused on E3 because there was a lot to talk about! Unless… you’re a Nintendo Fan.

If you want to participate in the show, join us at http://www.twitch.tv/certainagegamer on Mondays at 9:30 PM EST.

Certain Age Gaming for June 22nd, 2015

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Banished: Stop dying you cowards!

I love Banished, but I’m not very good at it.  Much like Zapp Brannigan in Season 1 Episode 12 “When Aliens Attack”, I fail miserably and then blame the little people.

Why won't they just be smart?

If you enjoy city builders like Cities: Skylines you would probably enjoy this game as well. Where as Cities has a modern feel (including things like solar power) Banished is more Oregon Trail: after arrival. In fact, when pitching this game to friends I say: If you’re ever wanted to see what happens when everyone is done dying of dysentery and failing at fording rivers, this is the game for you.

Unfortunately it’s really hard, you start the game on one of three difficulties (I usually choose easy), which affects what your people have to start with, like how many herds or seeds.  You can further customize the game in the options menu to include different climates and disasters.  I never include disaster, because I’m terrible at this game.

Controlling population is the most difficult bit, because having too many or too few people affects everything else: food supply, housing, work flow, how many tools or coats you need, how much fire wood or coal for the winter.  Too many births at once and you have a bunch of useless children who do no work, too few and your people stop having kids and population drops too much to sustain you.  I’ve had settlements both starve because of too many people and starve because of too few people.  I’ve had settlements where I’ve built too many houses which causes people to stay single (why won’t they visit their neighbors? Winter is long and cold).

It's because I'm bad at the game.

My cities never look like this.

City planning is also a concern. Unlike in Children of the Nile (previously covered here) roads are not free, and you do need them.  They help speed up your people which is important when your city becomes giant, like the one on the left.

However, by not “free” I’m referring to time.  You don’t purchase anything with coins or gold or what have you.  Everything you choose to build or harvest takes time (and wood or stone or iron).  If you start things too late in the season (like trying to plant crops in late summer) or too early (a stone house in the winter) things can go…poorly.

However, there is help. The steam workshop for this game is thriving.  You can find things like new buildings or new house designs or mods that make the game a little easier.  I currently play with a rock respawner, an intensified fishing dock mod, and “Banished: Plus”.  Banished: Plus is a bunch of mods rolled into one that make the game much easier.  I recommend playing the game a couple times without mods, to pinpoint which things you find most difficult.


  • Hunters and Gathers are crucial, build these first and stick them in a forest area you’re not going to chop down, make it close but not too close.  Too far and the people won’t get home in time to eat before starving too death.
  • Build farm land in the late winter, so it’s ready in the spring.
  • Build things slowly (I fail at this and my cities suffer)
  • Good planning is crucial, things have to be close but not too close
  • Wait until your other food sources are stable before creating an orchard, it takes a couple years before harvest starts.
  • Tools, create tools when low, it sucks up resources but I’ve had whole cities become ghost towns from the production drop.
  • Either build a church or a tavern to help with happiness.  Booze or God is the key to a happy fulfilled population.
  • Ideally you want a city that looks like this:
I have no idea how to do this.

But I have no idea how to do this.

Mu Complex : Episodes One and Two

We didn’t discuss this game when episode one came out last year, because college.  But it’s summer and episode two has just come out (scroll to the end for a link to the game)!  Mu complex is a programming game, sort of.  It requires that you type exclusively.  You’re not typing to make enemies appear or destroy things.  This is purely a puzzle game that requires you think while “programming” (not real programming), using a command line.  If you enjoy puzzles you’ll likely enjoy this game as well.

hard to find an image with no spoilers

To start, you may find it helpful to type “help” into the command line, from there it requires your wits and an ability to think in 3-dimensional space.  You can scroll up to see what things you’ve done in that level, which is nice when things get confusing.  Honestly this game reminds me of messing around with older (much older) computers.  Back when they had large floppy disks and orange type.  It’s also reminiscent of text adventure games, with more of a modern “hacker” feel.

Pro tips:

  • Don’t forget the “help” command that you type in whenever to see what options there are (these change, so if you get stuck remember this).
  • “sudo” is your administrative command option, this works all the time even if it’s not an option in the help list (most of the time you don’t need it).
  • Try all combinations of your options.
  • “ls” < that’s a lowercase L not a 1 or an I.

As a last note:  This game is (part of the reason) why there was no podcast last night.  I showed it to Kody ten minutes before start time.  Whoops.

Click here to go to episode two, which has a link to episode one (the main website is freaking out my anti-virus so I don’t suggest you go there). OR click the picture below to go to episode one.

Mu Complex

Why the co-op in Resident Evil: Revelations 2 is terrible.

Instead of enjoying one of our favorite games, Resident evil 5 (or 6, though it is not as good)…Kody and I decided to try out the new effort from Capcom (Resident Evil: Revelations 2).  However, we immediately ran into terribleness.

There are at least eight problems with this game.  These observation are from the first …oh…  first 15 minutes so if you can stand and it gets better, good for you.

1. Player two is a escort mission.  You are glorified AI.  If you’re into holding a flashlight while your partner gets to kill zombies this is the game for you.

2. You cannot assist your partner in killing zombies.  We passed: a knife, a gun, and a shotgun and I could pick none of it.  I got a flashlight so there was that, but i couldn’t use it as a blunt instrument.  Illuminating Kody’s zombie bitten neck was 100% done.  There was no achievement for that however.  I am certifying myself as an expert zombie wound illuminator and zombie attack lighter.  Hollywood, I’m taking calls.

scale of 1 to 10, how useful are flashlights in a zombie situation? 2, max.

There she is with her trusty flashlight.

3. It is easy to waste ammo, even if you know what to do, if you don’t do things in the right order (e.g. trigger dialogue), well it sucks to be you.

4.  Why the hell is player two not allowed to have a weapon.

5. Why the HELL is player two not allowed to have a weapon????

6.  I don’t play Resident games for the story line, I play them to shoot things. However, player two, IS NOT ALLOWED TO HAVE A WEAPON.

7.  There is NO WAY to defend yourself or your partner if you are player two.

8.  This game is bullshit.

So if this the game you were hoping to get your girlfriend into gaming with, or pass a lovely evening with your best friend.  You’re wrong.  I don’t know what single player is like.  Maybe it rocks.  But I’m pissed.  Don’t bother if you wanted a good (couch) co-op.

Certain Age Gaming for April 13th, 2015 “Hyperdimension Neptunia Is Surprising”

This ones a bit of a shorty because we all played the same stuff except Taryn who rocked out to Hyperdimension Neptunia. Her opinion will SHOCK YOU! (she likes it, there I saved you a click). Kody continued to play Pillars of Eternity and James continued to play Bloodborne. The news is where it’s AT though because there was a new Deus Ex announced, a LEGO toys to life game, and THE BUTTON!!!!

If you want to participate in the show, join us at http://www.twitch.tv/certainagegamer on Mondays at 9:30 PM EST.

Certain Age Gaming for April 13th, 2015

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Certain Age Gaming for April 6th, 2015 “Hyrule Warriors Kinda Sucks”

It’s another podcast! This week Taryn talks about how the honeymoon period with Hyrule Warriors is super short but Child of Light is still good. James died a lot in Bloodborne. And Kody played more Pillars of Eternity and talks about Final Fantasy: Record Keeper. The news filled with more Nintendo talk but there’s also talk of the new Expansion for Hearthstone and a quick diversion on how good World of Warcraft used to be.

If you want to participate in the show, join us at http://www.twitch.tv/certainagegamer on Mondays at 9:30 PM EST.

Certain Age Gaming for April 6th, 2015

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#CantKillProgress and Deus Ex:Mankind Divided

Over the past several days a twitch channel showed what appeared to be a man in a prison cell and allowed some control over the cameras and a timed viewer choice.  The only tidbits of information we had a was a hash tag to use on twitter and some vague information regarding a new Square Enix reveal.  People were immediately interested, but where I think Square Enix went wrong was the time frame they used for this viral marketing campaign.  By making it last 3 days with timed countdowns to reveals and choices they didn’t give incentive for people to stay watching and focused the entire time, like you would want for the reveal of a major game.  In this case the game in question being the next part of the Deus Ex franchise.  Now I will be honest I did not watch the entire thing, and after I read about the leak confirming it was Deus Ex I stopped watching entirely, partly because I saw a lack of a point.

Now instead of a hash tag about progress the words we care about are “Mankind Divided” from what the developers(Eidos Montreal again) are telling us this game will take place shortly after Human Revolution and we will see the actual flash point of the human vs. augmented revolts.  I personally can’t wait to see this story because as a fan of the series since the original Deus Ex, it will be pretty awesome to see all the events leading up to the creation of the factions from the original game and the causes of the societal tension that was a central theme of the original.  We don’t know for sure if they have made the boss fights any better or if their promises of smarter AI is true or not yet, but from what we’ve seen in the screenshots so far I am already excited for the systems we are seeing being put into place and have a lot of hope for this addition to one of my favorite franchises.