I don’t know if you heard but we talk about Video Games and this week is no different. Except it’s way different because Taryn wasn’t here. It’s okay she’ll be back but in the meantime Kody played a billion hours of Fallout 4 and James finished Alpha Protocol again for some reason. If you don’t want to hear someone gnashing their teeth about the dichotomy of Fallout 4 then TOO BAD!
We’re here to talk about video games and other stuff sorry. James played Grandia II on his computer and is excited to play Skies of Arcadia on his computer (it’ll never happen) and Kody played Metal Gear Solid V and Taryn played DOTER and DIEBO. There’s a bit of news that Kody forces upon everyone but the topic is all Peter Dinklage getting forced out of Destiny.
It’s all about The International 5 this week! Well, not all, but Kody and Taryn sure have a lot to say about Valve’s annual tournament and James and Kody have a lot to say about the new Fallout Shelter Android release. The topic this week focuses on a video game company that is searching for FDA approval to prescribe their game to sufferers of ADHD.
Square Enix sure knows how to make a splash these days. Dragon Quest XI: In Search of Departed Timewas announced today to release on the PS4, the 3DS (New 3DS Exclusive most likely) and… the NX. That’s quite a surprise given that we don’t have a release schedule for the NX yet nor any other game announced to come to it.
Well, not that surprising. Given the sales that the Wii U has achieved during its short life and the anemic support it has had from 3rd party developers.
The new Dragon Quest is going to have at least two different stories. One for the PS4 and one for the 3DS, you know like Ni No Kuni. Also like Ni No Kuni, we’ll probably never ever see the 3DS version release in America so don’t get your hopes up. No localization has been announced but I’m guessing the PS4 release will come to our shores and that’s it.
We don’t have much info about the NX version yet but it will like be similar to the PS4 one which features an open world and is being developed on Unreal Engine 4. The 3DS version is less open (DQIX style?), being developed in cooperation with Toy Logic, and will have battles in both 3D and 2D with Sprites.
Expect all of this to launch in Japan late 2016 and the PS4 version in America in late 2017.
This week’s podcast features the first one with a fully integrated Interview, this one with a local game store manager. Besides that is the normal watcha been playing and news where we talk about MLB The Show 2015 and the death of Satoru Iwata. Finally after the break we talk for a bit about what the ideal length for a game is.
Splatoon improves every aspect of the arena shooter genre by changing the way you move, shoot, and win. I probably shouldn’t lead with what is effectively the summation of my review but I feel it’s important to understand from the outset that Splatoon isn’t just Team Fortress with ink.
Let me do a quick breakdown. You have various weapons that shoot and/or splash ink. The ink from your weapon follows a logical trajectory, it’s not a bullet it’s ink. You can turn into a squid to move through the ink at higher speeds and with greater mobility than your non-squid form. There are various game modes that all boil down to controlling the map by covering it with your color of ink.
Killing (“splatting”) people isn’t the win/loss scenario in any mode. That’s what helps Splatoon stand out so much from the growing crowd of multiplayer arena shooters. Who cares if you die 13 times, did you help the team by protecting a beacon or firing off your special weapon at the opportune time? Then you feel accomplished. It’s hard not to come away from a winning round of Splatoon feeling like you weren’t part of a well oiled machine, even if you got rolled over by some Japanese 10 year old more times than not.
Besides just the excellent combat there are wearables you can buy that affect your stats in various ways but nothing game breaking. I was splatting people who were fully geared out in my first game of Turf War. It allows for you to customize your character without completely destroying the balance of a match. It also gives you something to spend money on and time on outside of the matches, which is nice.
There is a single player mode that mostly acts as a tutorial, it isn’t essential but some of the humor is chuckle worth and the boss fights are creative. You know what, scratch that, play through the single player just to experience the boss fights. The single player is also the best way to get yourself used to the gyro aiming used in Splatoon. Seriously, do this. The gyro is much more precise than the analog stick and if you want to be competitive (of course you do) then learn it’s intricacies.
Splatoon may not fit everyone’s definition of good times, but chances are it’s fast paced and constantly shifting battleground will keep you coming back until the next content update, which will undoubtedly add even more frenetic action and strategic inking.
There’s been a bit of a break in between podcasts for personal reasons but that just gave the gang time to play some VIDEO GAMES! Like Taryn and Kody playing a lot of Splatoon (Kody bought a WiiU) and James playing Darkest Dungeon. Taryn also played some Ori and the Blind Forest. The news is laser focused on E3 because there was a lot to talk about! Unless… you’re a Nintendo Fan.