Month: September 2013

Certain Age Gaming for September 22nd, 2013 “Welp, it’s time for Ska.”

Rumn’s representing the entirety of Canada while James talks Mark of the Ninja and Brutal Legend. One of those games was good. Kody is excited to talk about Rogue Legacy and Final Fantasy XIV because he’s an MMO addict in recovery. There’s a death in Nintendo’s family, a new Game Studio dream team, and TGS happened… but no one wants to talk about that.

If you want to participate in the show, join us at on Sundays at 10:00 PM EST.

Certain Age Gaming for September 22nd, 2013

CA Gaming final


Jumping on the Sexism Bandwagon

Let’s talk about sexism in video games. (I can hear you now, “Oh god, no…not another one!  What does it matter?!”)

Yes it’s a pretty popular subject right now.  I imagine it’s because women are tired of being treated like a different species in the gaming industry, and that frustration is bubbling to the surface.  We’re tired of women in video games being treated as objects.  We’re tired of being defined by our sex.  “Being female” shouldn’t be the only defining trait of a player character.

I have played many, many video games where I’ve declined to play the female character.  When I started playing video games I’d get so excited to play a female character but no longer.  Now I just complain, “Why do I have to be the chick?”  Because she sucks and isn’t as good at things as the male characters are.

Think about that:

The playable character that has tits, isn’t as good at things as the characters without tits.  Do boobs convey +5 to sucking and -2 skills?  I must say I’ve never noticed that in real life.  What are the designers thinking when they program this stuff?

Why does being female carry with it a penalty in video games?


Sheva kinda sucks. (Also, did you see her alternate outfit? WTF?)

That’s not even getting into the video games that treat women as movable objects and rape as a joke.  There are problems with the way video games treat women on every level.

I have never felt like video games are written for me, simply because I’m a woman. 

This is one small reason I like “casual games”.  With your average tower defense flash game or phone app there’s very little room for sexism.   There’s very little room to feel minimized simply for havin’ lady parts.  Not the only reason of course, but it’s one of the reasons I’m your “casual gaming” writer, and not your “first person shooter war simulator” writer (though I do play those  BF4 drops soon, yea!).

Maybe gaming should take a page from George R.R. Martin’s play  book:

Is that so hard?

So that’s it, I guess.  Not as passionate as most of the writing on the subject.  Maybe I’ve just resigned myself to the way things are, or maybe I just have to go to my college classes.

Campo Santo is the Cream of Game Studios

Apparently making the best game of 2012 isn’t enough for some people.

They just have to break out and start their own thing.

So Sean Vanaman and Jake Rodkin (The Walking Dead Video Game) have joined forces with Nels Anderson (Mark of the Ninja) and Olly Moss (Empire, Marvel) to form Campo Santo studios.  Sean describes their reasoning in a blog post:

So why are we doing this? To be honest, it’s because we think we’ve found the right group of people to make the first reason not just worth enduring but actually thrilling. As we talk to our friends and industry colleagues about “doing something indie” with us, there’s a shared pragmatism informed by years in the industry that melds with the lingering youthful enthusiasm that got us into games to begin with. Some of us want to tell stories, some of us want to build systems, and some of us want to create beautiful looking worlds, but we all want to make something. The stultifying difficulty of making a good game is instantly tempered and then squashed.

Nels Anderson has parted ways with Klei to work with Campo Santo, but the departure was 100% amicable and, as he says on Twitter:

So no need to worry about them. I foresee great things out of this studio, no pressure guys.

Certain Age Gaming for September 8th, 2013 “Space Whales Everywhere”

Justin’s back and he doesn’t like Divekick! James played some Spelunky and sucks at it and Kody gets scared of Nightmare House 2 in between bouts of Paranautical Activity. There’s also news. Xbox One gets a release date and Kojima likes to sell Video Games. Plus, Kody explains why the Divekick tournament didn’t take place on Saturday. (it’s a GREAT excuse!)

If you want to participate in the show, join us at on Sundays at 10:00 PM EST.

Certain Age Gaming for September 8th, 2013

CA Gaming final

Certain Age Gaming for September 1st, 2013 “Turtleburgers”

Justin’s phased out of reality again due to experiments at school and so Rumn drops in from the ceiling light bringing the KNOWLEDGE! Kody played Spelunky (Vita) and Dragon’s Crown (Vita), James played Divekick in training, Rumn played everything else. (Final Fantasy XIV and Might and Magic X Early Release). We also talked about MMO server issues and PAX and Nintendo’s new handheld the 2DS! Newness not guaranteed.

If you want to participate in the show, join us at on Sundays at 10:00 PM EST.

Certain Age Gaming for September 1st, 2013

CA Gaming final

“Gone Home” What Are You?

Your casual gaming advocate here to talk about “Gone Home”…

Mild spoiler warning, I know some people are worried about even the littlest spoilers.

No, stop, I hear what you’re saying:

“But Rachel! Gone Home isn’t a casual game! It’s on steam!”

And some of you are thinking: “Gone Home isn’t even a game! All you do is wander around a house and click things.”

Where are they now?

Oh, fair blog readers, I think it is indeed a Causal Game, and here’s why:

Gone Home is a game that has no enemies, no clear goals, no time limits, no achievements.  It’s you walking around a house discovering what’s become of your family.  You’ve been gone for a whole year, your family has moved and no one is home.  There’s so much to see, to explore and discover.  How has your happy family changed?

This game won’t be for everyone, it’s very peaceful.  There’s quite a few places where the only sounds are the rain and the house settling.   You follow the footsteps of your sister through the house, and discover how she’s changed.   At the same time you feel a little like you’re snooping as you turn on all the lights and search through everyone’s underwear drawers.

The entire time you’re wondering why no one is home.  When is something going to jump out on you?

It’s a lovely game, but you have to be in the right mood to appreciate it.  It’s very story driven and you have to draw some of your own conclusions.  $20.00 on steam right now.  I recommend it if you’ve got about three hours to kill (no it’s not very long).