A dark room, a story to unravel.

Twice I’ve played a browser game I’m having trouble describing.

From this point on there will be spoilers.  Mild ones.  I’ll let you know when it’s safe to read again.

Here how it starts, nice and simple.

Here’s how it starts, nice and simple.

A dark room” is like dwarf fortress meets asteroid meets…time managment…meets text adventure.  The game evolves as you play, it’s certainly not one thing or another.  It starts with just a room but before you know it:  People arrive.  Things happen and choices appear.  What happened to this world?  Who are you?  Why are you here?  Okay, one of these questions isn’t answered.

I’ll give you pro-tip:  Make fur, you need it.

Spoilers completed, continue reading.

It’s a thoroughly thought provoking game, beautiful in its simplicity.  Uncommon in its mechanics.  It’s like Candy Box, but not like Candy Box.  I have no idea who made it, part of me believes it sprung fully formed onto the internet. [Turns out it was Michael Townsend and was Inspired by Candy Box. Had to look in the page source to find this info.]

Usually when I think browser game I think Kongregate. Mecca of independent game developers and corporate cash cow of Gamestop alike.  Micro transactions add up.

But…

A dark room, it’s everything a browser game can be in a simple addictive package.  Keep coming back and clicking those buttons.  Figure out the mystery, or at least as much of it as there is to be solved.

Sacrifice your time on this altar of simplicity, and gain some reflection, some amusement, and a healthy dose of sadness that there aren’t more games like this out there.

Pro-tip:  This game saves your progress, so don’t feel like you can’t close the tab if you need to.

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